Matthew Byrd is a freelance writer and entertainment enthusiast living in Brooklyn. When he's not exploring the culture of video games, he's wishing he had a…. Skip to main content area. Photo: Bethesda Softworks. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Share: Share on Facebook opens in a new tab Share on Twitter opens in a new tab Share on Linkedin opens in a new tab Share on email opens in a new tab Comment: Comments count: 0.
No more dice rolls Awen View Profile View Posts. I love Oblivion and even just launching the game and hearing the familiar orchestral swell of the theme music gives me a nostaliga hit to the face. But what I like the least is the leveling system, it is stupid that the most efficient way to level a character requires taking things you DON'T ever plan on using as skills.
Originally posted by JoshKillin :. Last edited by Johnny Casey ; 17 Dec, pm. I find the Oblivion's voice acting to be part of its charm. Despite this, Oblivion somehow still does a better job with the NPC banter you overhear compared to Skyrim.
Last edited by Awen ; 18 Dec, am. Per page: 15 30 Date Posted: 16 Dec, am. Posts: 9. Discussions Rules and Guidelines. The creative freedom players are afforded is nearly unmatched — from the ability to create ludicrously powerful or counterintuitive spells of their own design to, however morose it is, the option to literally murder an NPC and steal their home, Morrowind is quite a stranger to the concept of limitation in most respects.
In fact, players can literally kill all NPCs in Morrowind — even important ones. However, when they do kill a relevant NPC, their questlines just come to a halt. This includes NPCs essential to the main quest. At the very least, the player will be treated to an ominous warning that they've rendered the main quest unplayable and afforded the option to persist in their "doomed world.
Thanks to Oblivion , games in The Elder Scrolls franchise now feature fully-voiced dialogue. As such, players no longer have to scroll through books' worth of content when talking with NPCs. Instead, they can actively listen and understand NPC reactions based on both their dialogue and facial expressions. Thanks to this innovation, Bethesda got a step closer to their goal of bringing players to a completely new world. Granted, players might complain about the weird inter-NPC dialogue and the fact that the game's 1, NPCs of different races had to be voiced by less than 25 people.
However, this novelty reflects how any great idea's first iteration will always have a few hiccups. Unlike modern installments in the franchise, Morrowind retains text-based dialogue throughout the games. However, this low-tech solution to dialogue allows it to furnish the game world with an incredible population of NPCs. Interestingly, this number trumps the overall NPC count for Oblivion for the base game and Skyrim 1, base game combined.
Granted, players might complain about the same-ish dialogue for most of the NPCs, especially when asked about basic information. However, the sheer number of NPCs in an exotic province like Morrowind does make it feel more alive.
Players who finish Oblivion might still find themselves surprised that they're not the "main character" in the story. Essentially, the game starts when the player as a prisoner accompanies Emperor Uriel Septim VII as he and his Blades try to avoid and subvert an assassination attempt.
Unfortunately, the Emperor still dies and the player needs to bring his amulet to Martin Septim, his only surviving son. When the player does this, they're thrust in a region-spanning mission to protect Martin. In the end, thanks to the player's efforts, Martin successfully stops Daedric forces from invading Tamriel in the Oblivion Crisis. It's a straightforward plot — but seeing the player almost become a side character in the overarching plot is a refreshing change from the usual implementation of the "chosen one" trope.
Morrowind has quite a complex plot. However, it appears that the Emperor has done this under suspicion that the player is a reincarnation of the hero Indoril Nerevar.
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